#include "TransformCoords.h"

TVector3 Coords::WorldToUI(TVector3 i_vector)
  {
  return TVector3(i_vector.X(), i_vector.Z(), i_vector.Y());
  }

TVector3 Coords::UIToWorld(TVector3 i_vector)
  {
  return TVector3(i_vector.X(), i_vector.Z(), i_vector.Y());
  }
